Calculates mouse sensivitity from a universal real-life value into a reliable in-engine value.
There are many sensitivity calculators online, however most of them take quite a long time to dial in, and also don't save values unless you pay a premium subscription. Making standalone software allows this to be usable for everyone, and allows for alot more features in the future.
Planned features:
- Automatic game detection.
- Calculating sensitivities for different zoom/scope levels.
- Automatic global config editor. (e.g. set a sensitivity, and go through all installed games, detecting their engine to calculate and input a value)
Broadcast and Production Tool for OBS
Revolt is a tool I am creating with 2 other people, who go by the online handles SputnikKobra and TheLaw.
Features:
- Team name/logo input and saving
- Team selection and match queueing
- Scorekeeping
- OBS Scene Collection and run of show management using OBS websocket.
Scores, team names and logos are updated automatically to OBS, allowing for easy team swapping during tournaments or broadcasts.
Used for Redshift Contender Series/Champion Series and Duckman LAN broadcasts.
The Broadcast Tool was created in 2021 when I tried to look around for scoreboard and team name/input solutions for OBS, and there weren't any options that fulfilled the needs for a stable and smooth live broadcast. I decided to partner with SputnikKobra to create the tool for the first Redshift Contender Series event.
Features:
- Reading team names/logo URLs from Google Sheets API.
- Automatic score input from Echo Arena's in-game API.
- OBS scene collection and asset installation tool, which edits a JSON file, changing pointers to allow the package to be easily installed anywhere on the computer.
- Stream Deck support through Bitfocus Companion
The tool was designed specifically for use in Echo Arena tournaments, and was refined for a few years to be very robust, being eventually converted to run only on localhost python scripts, as using ports and GET requests can sometimes be tricky at unorthadox in-person venues.
We started Revolt as a way to make the tool more universal and user-friendly, and to eventually make it public.